![]() I can turn up the light and lower the ISO speed as well. I was concerned for the file sizes as the L setting is 21mb and I don't know if my laptop could handle the processing of hundreds of files that size. I used the M setting on my camera for the jpegs. I am going to buy the 3DF Zephyr Lite version since I think the Zephyr does everything I want. The free version of Zephyr only allows 50 photos. Turning on the light bulb icon in Zephyr revealed all the lumps and bumps in the surface of the cat. ![]() The later versions of Windows, and especially Office, no longer require this. Time was when all files had to have underscores on spaces. The file now displays perfectly in MeshLab. Whoo hoo! Putting in the underscores worked. I've never actually encountered that before today, but I did a test myself and the spacing broke my test file - I assume it's an external issue and not something which can be accounted for on the Zephyr side of things Andrea Alessi ? This should fix your broken texture issue. Try replacing the spaces with _underscores_ or format your naming inCamelCase. Now I think the reason your material to obj link is broken is because of the spacing in your file naming. ![]() More photos which are as sharp as possible and with a higher resolution and studio lighting would improve the surface reconstruction. The reason your model is a bit blobby is that the surface properties of your subject are relatively feature poor, not providing a lot of information to Zephyr to reconstruct with, which requires you to work harder to get compatible results to reality. Hey Shopgeezer, in Zephyr you don't have the 3D light turned on, you're only seeing the flat un-illuminated texture map - To see the actual 3D geometry in Zephyr you need to click on the lightbulb icon in the tool-bar. So why did the presenter's mesh in the video look fine in MeshLab, and my mesh file looks like a pile of whipped cream? What are the materials definitions that MeshLab is looking for? Is this a problem in the export function in Zephyr? I followed all the options that the presenter in the video used. All of it seems to be the "white material". My object in MeshLab looks like a blob of clay. A default white material is used where no material was available". " Some materials definitions were not found. obj file but when I opened it in MeshLab I got the following error: His mesh in MeshLab looks just like it did in Zephyr, same colours, textures etc. In the video the presenter then exports the mesh as a. I managed to get a good looking textured mesh made in Zephyr. I did exactly what the presenter did in the video. I followed the online Workflow tutorial video as I created my own mesh. I took 50 photos of my subject, 43 of which were accepted by Zephyr.
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